Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
43619
?
31324
?
33350
?
30775
?
10163
?
22542
?
6922
?
25457
?
14367
?
22561
Total damage to objectives
19323
79409
2715
20621
3316
8887
10722
4265
4994
1438
Total damage to buildings
5361
7889
2069
15563
55
8040
0
667
4994
96
Total damage shielded
0
0
0
0
1249
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Leap Strike (Q)

43xpressed

Empower (W)

122xpressed

Counter Strike (E)

43xpressed

Grandmaster-at-Arms (R)

7xpressed

?

Jax

Toughest Matchups

These champions counter Aatrox
?
Nasus
59.8%
400 Matches
?
DrMundo
59.5%
509 Matches
?
Illaoi
58.7%
322 Matches
?
Warwick
58.7%
172 Matches
?
Chogath
58.4%
438 Matches
?
TahmKench
58.4%
341 Matches
?
Sion
57.5%
252 Matches
?
Aatrox
56.1%
321 Matches
?
Ornn
55.4%
258 Matches
?
Malphite
55.2%
511 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
47.4% WR(13094 Matches)
?
?
49.7% WR(3818 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.55% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Jax
?
Yone
0.77KDA5.80
0.37%Kill Participation0.62%
10Vision Score3
22,542Damage Dealt43,619
21Max CS Advantage29
35CS in First 10 Minutes59

Minions have varying gold values depending on their type, and the CS gap results in an approximate 461 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead2
Blue64,723G
Difference+9,966G
Red54,757G
?
13,162G
?
16,870G
?
10,484G
?
16,049G
?
8,158G
599G
8,154G
1,273G
3,865G
1,379G
12,563G
?
8,716G
?
11,757G
?
12,184G
?
9,537G
?